![]() Revenue in the country's gaming sector increased from $2 billion in FY21 to $2.6 billion in FY22 and is expected to grow at a 27 percent CAGR (compound annual growth rate) to $8.6 billion in FY27, according to a report by gaming and interactive media venture fund Lumikai. Online gaming "is a very important piece of the startup ecosystem and a part of the goal of the 1-trillion dollar economy," said Chandrasekhar, while adding that the government will work hard to make sure all opportunities are provided to Indian startups. ![]() "We hope that by early February, we will have the final rules," the minister said. These rules are expected to shape the future of the burgeoning online gaming industry in the country. Kids under the age of 18 will need parental consent for playing these games, he said. If you bet on the outcome of a game it is prohibited under 3(b) 10 of the IT rules" ![]() "The online games that offer winnings, any game that allows wagering on the outcome is effectively a no-go area. The SRO will determine whether it is a permitted game or not," Chandrasekhar said. ![]() It is basically a prohibition of wagering on any game. This development comes less than a week after the government had designated the Ministry of Electronics and Information Technology (MeitY) as the nodal ministry for all online gaming related matters. The government is set to commence public consultation for online gaming with a self regulatory body (SRO) responsible to certify what is permitted as an online game in the country, Union Minister of State for Electronics and IT Rajeev Chandrasekhar said in a press briefing on January 2, as the Centre released draft rules to regulate the nascent but growing sector. ![]()
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